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10 件の該当がありました. : このページのURL : HTML


講演
[1] Shinji Kawaguchi, "Code Clone History Analysis for Software Quality Improvement," In The Seventh China System and Software Process Improvement Annual Meeting (CSPIN-CSSPI 2008), September 2008.
国際会議
[1] Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, and Hajimu Iida, "A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming," In Entertainment Computing - ICEC 2016 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings, volume 9926, pages 149-160 September 2016.
[2] Patanamon Thongtanunam, Shane McIntosh, Ahmed E. Hassan, and Hajimu Iida, "Revisiting Code Ownership and Its Relationship with Software Quality in the Scope of Modern Code Review," In the 38th International Conference on Software Engineering (ICSE 2016), to appear May 2016.
[3] Shinji Kawaguchi and Hajimu Iida, "Tracking Code Clone Fot Software Traceability and Quality," In Proceedings of Workshop on Accountability and Traceability in Global Software Engineering (ATGSE 2007), pages 53-54 December 2007.
研究会・全国大会等
[1] 中西 駿太, 崔 恩瀞, 飯田 元, "OSS開発における品質に関する議論の可視化に向けて," 電子情報通信学会技術研究報告, volume 117, number 477, pages 35-38 2018年3月.
[2] Kar-Long Chan and Kohei Ichikawa, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," Pragma 28 Workshop, Poster, April 2015.
[3] Kar-Long Chan, Kohei Ichikawa, Putchong Uthayopas, and Hajimu Iida, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," number AA12049625 , 研究報告エンタテインメントコンピューティング, December 2014.
[4] 浦田大地, 藤原雄介, 平山力地, 濵﨑一樹, 吉田則裕, 飯田元, "ソフトウェア品質の第三者評価を目的としたメトリクス基準値導出法の提案," 電子情報通信学会技術報告, volume 113, number 24, pages 55-60 2013年5月.
学位論文
[1] Kar-Long Chan, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," Master thesis, Nara Institute of Science and Technology, 2015.
[2] 片山真一, "ソフトウェア設計文書メトリクスを用いた低品質モジュール予測," 修士学位論文, 奈良先端科学技術大学院大学, 2010年.