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国際会議
[1] Norihiro Yoshida, Masataka Kinoshita, and Hajimu Iida, "A Cohesion Metric Approach to Dividing Source Code into Functional Segments to Improve Maintainability," In Proceedings of the 16th European Conference on Software Maintenance and Reengineering (CSMR 2012), pages 365-370 March 2012.
研究会・全国大会等
[1] Kar-Long Chan and Kohei Ichikawa, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," Pragma 28 Workshop, Poster, April 2015.
[2] Kar-Long Chan, Kohei Ichikawa, Putchong Uthayopas, and Hajimu Iida, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," number AA12049625 , 研究報告エンタテインメントコンピューティング, December 2014.
学位論文
[1] Kar-Long Chan, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," Master thesis, Nara Institute of Science and Technology, 2015.