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K. Chan, K. Ichikawa, P. Uthayopas, and H. Iida, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," AA12049625 , 研究報告エンタテインメントコンピューティング, December 2014.
ID 280
分類 研究会・全国大会等
タグ cloud contents delivered game gaming graphic hybrid improve method quality streaming
表題 (title) A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming
表題 (英文)
著者名 (author) Kar-Long Chan,Kohei Ichikawa,Putchong Uthayopas,Hajimu Iida
英文著者名 (author) Kar-Long Chan,Kohei Ichikawa,Putchong Uthayopas,Hajimu Iida
キー (key) Kar-Long Chan,Kohei Ichikawa,Putchong Uthayopas,Hajimu Iida
号数 (number) AA12049625
技術報告書の種別 (type)
発行元組織 (organization) 研究報告エンタテインメントコンピューティング
出版社住所 (address)
刊行月 (month) 12
出版年 (year) 2014
URL https://ipsj.ixsq.nii.ac.jp/ej/?action=pages_view_main&active_action=repository_view_main_item_detail&item_id=107515&item_no=1&page_id=13&block_id=8
付加情報 (note)
注釈 (annote)
内容梗概 (abstract) In gaming industry, Cloud Gaming is a new form of gaming service on trend trying to serve millions of players around the world with novel gaming experience. It aims to provide high-quality gaming service at any device, including thin clients which are incapable of handling high-definition gaming softwares. Players are only required to use any device that can connect to cloud servers for receiving streaming data through network and display game contents. Ideally Cloud Gaming is a promising service of providing novel gaming experience but in reality, various technological barriers make Cloud Gaming not comprehensively feasible for every type of game, such as first person shooting game which requires fast responsiveness. In addition, most existing cloud service, which streams encoded video sequence back to the client, is difficult to catch up with the rising demands for graphic quality. In this paper, the proposed hybrid game contents streaming method aims at improving graphic quality delivered from Cloud Gaming. Game contents streamed from cloud server are split into two parts, as one part is streamed as video sequence. Another part, which is streamed as graphic commands, is for rendering job to be performed at the client side. The locally rendered game contents are then displayed accordingly together with the contents streamed as video sequence. By taking the advantage of distributing rendering operation, the combined computing power is expected to produce better graphic quality.
論文電子ファイル IPSJ-EC14034001 (1).pdf (application/pdf) [一般閲覧可]
BiBTeXエントリ
@techreport{id280,
         title = {A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming},
        author = {Kar-Long Chan and Kohei Ichikawa and Putchong Uthayopas and Hajimu Iida},
        number = {AA12049625 },
    institution = {研究報告エンタテインメントコンピューティング},
         month = {12},
          year = {2014},
}