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国際会議
[1] Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, and Hajimu Iida, "A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming," In Entertainment Computing - ICEC 2016 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings, volume 9926, pages 149-160 September 2016.
国内会議(査読付き)
[1] Xin Yang, Kar-Long Chan, Papon Yongpisanpop, Hideaki Hata, Hajimu Iida, and Ken-ichi Matsumoto, "Human Software Interaction in Software Development Community," In ウィンターワークショップ2015論文集, pages 5-6 January 2015.
研究会・全国大会等
[1] Kar-Long Chan and Kohei Ichikawa, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," Pragma 28 Workshop, Poster, April 2015.
[2] Kar-Long Chan, Kohei Ichikawa, Putchong Uthayopas, and Hajimu Iida, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," number AA12049625 , 研究報告エンタテインメントコンピューティング, December 2014.
学位論文
[1] Kar-Long Chan, "A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming," Master thesis, Nara Institute of Science and Technology, 2015.